![]() ![]() Cut diagonally across a zombie’s face, and their head, along with a shoulder, is lopped off, with cartoon levels of blood and guts spilling out. Grab yourself a slicey-dicey sort of weapon, and you can butcher the undead in ways Salt Bae could only dream of. Thump a blunt weapon into a cadaver’s ribs, and its weighty heft crushes what little flesh your target has left and smashes its decomposing bones. Take the combat system in Dead Island 2: it dispenses with any sense of realism and instead embraces an almost cartoon, comedic level of violence. And what Nottingham-based developer Dambuster Studios has brought to the table is a throwback to a simpler era of gaming.Īt a time where contemporary titles often take themselves a little too seriously, an endless push for the most realistic, most life-like, and most innovative experience, sometimes it’s just nice to switch your brain off and act like a total degenerate. It’s good to want to encapsulate that giddy sense of excitement you get when you experience something new in a video game.īut sometimes, it’s good to look back into your past too. It’s good to expect innovation in our games. It’s good to expect more from developers. We’re always looking for the next Witcher 3 the next Skyrim the next Call of Duty the next Cyberpunk 2077, or brilliant indie. You see, in the last decade or so of gaming, journalists, gamers, and critics: we’re always chasing the next innovative experience. Dead Island 2 Preview: Will Dambuster Studios Finally Resurrect This Undead Game?Īfter nearly a decade stuck in video game purgatory, Dead Island 2, like the undead it encourages you to dismember, finally shambles its way onto consoles and PC.īut what does the first-person action RPG have to show for almost ten years in development? In the eight or so hours I spent with a preview build of the game, it didn’t bring anything revolutionary to the table.
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